![]() The storage solution is a bit of a problem. (Ignore the paper wipes.) Storage is a letdown While I have been a strong advocate of wooden pieces, I’ve got to admit Gaia Project has convinced me that quality plastic pieces are possible too. There are many small plastic playing pieces: player tokens, power tokens, resource markers, buildings, and various others. While you’ll be referencing the rulebook for the first couple of times to understand what exactly the end-game goal (among other things) is this time, you’ll eventually understand the icons as natural and logical. The iconography is consistent throughout the whole game. The planets are colorful and easily distinguishable the player boards are easy to read and offer all the necessary information (costs, income, upgrade trees, special abilities, terraforming costs), which makes the gameplay smooth. But that doesn’t make Gaia’s artwork dull. Unsurprisingly, the prevailing color in space is black. Keep in mind this a space-themed eurogame, not a thematic or 4x space game. The game offers no background on why they look like they do (“Oh, my guys look like birds!”)¨, where they come from, and why they want to colonize so badly. Thematically speaking, the factions themselves are a bit of a let-down. The main routes of points-amassing are round goals, end-game goals, and your scientific progress. Victory is therefore decided solely on victory points. ![]() Surprisingly, the factions thrive if there are others in the neighborhood (that gives bonuses at upgrading and charging power), so the expansion is a balance between looking for open space and still staying close to others. There’s just the competition for planets. There are no space battles, spying, trading, or other direct player interaction. The whole process of colonizing is a peaceful affair. On top of that, there are Gaia planets that can be used by everyone and transdimensional planets, which must first be transformed into Gaia planets with a large project – Gaia Project. The other planets must be terraformed for their liking. They are set to colonize the universe, comprised of seven basic planet types, but only one kind is habitable for your faction. ![]() In Gaia Project, you play as one of 14 factions. Although it was a German edition, the gameplay is completely language-independent. Playing time: 1-3 hours, depending on player countĬomplexity: heavy The game was kindly provided to us by Feuerland Spiele. Factsĭesigners: Jens Drögemüller, Helge Ostertag I think this gives this review extra value, especially for players that are not in the hobby that long. Therefore I can review and judge Gaia Project as a game on its own, without any prejudice. I have the privilege of not having played Terra Mystica. So a direct comparison is in order.īut not my review. Most of the Gaia Project reviews I’ve read start use Terra Mystica as a cue. Is Gaia Project rightfully at P8 of all-time best board games on boardgamegeek? Introduction to Gaia Project Board Game Review It’s the second edition of an excellent game, boarding perfection. In this Gaia Project Board Game Review, read about one of the more complex strategy games on the market.
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